The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. There are a variety of weapons featured in Fallout Shelter. Obviously, common items use only common junk. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. Told them to make a tactical junk jet. Crafting time reduction from SPECIAL stat seems to be a percentage of the base amount remaining. My legendary builds dropped from 9 days each to between 2.5 and 3.5 days. Wasteland, quest and all other things) : The content is not described in full detail on this page. Legendary outfits with 7 stat points use 5 legendary junk and usually 4 rare, although some seem to use 2. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. This means a 90% reduction in crafting time on anything you make. ALL rare outfits seem to use 4 rare items and 5 common. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. I had assumed that the only stat that affected the length of crafting was whatever the primary stat is for making the item. Common items ARE junk. Stacking more of that stat should reduce crafting time exactly the same as it reduces collection times in resource rooms. Welcome to my Fallout Shelter Let's Play! Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Same as for power plants and resource production. Fallout Shelter is a mobile game where you create and manage your on vault as a overseer at Vault-Tec. I have a feeling it's gonna be hugely helpful. Thanks for your quick replies ! There are multiple weapons that can be found during Fallout Shelter's gameplay. =). - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! For the unique blueprints, you need the room upgrade again, i think you need 75 dwellers then. :). Fallout Shelter Update 1.4 Guide: Where to find junk and how to craft legendary weapons and outfits. Bethesda has detailed the … Secondary stats don't affect time, as expected - swapping a +I only dweller for a maxed super-dweller did not change the crafting time. Rare items will use a mix of rare and common junk. Don't craft common items. The number of rare junk items increases with the quality of the item. Sometiems you can use x2 Vengeance and x1 MIRV for quest, and give Dwellers in rooms some MIRVs) Vengeance (Absolutely best weapon in game! If you're crafting a weapon that uses P to craft, put them in +5/+7 P outfits. I have a Google Spreadsheet with mine that should be publicly editable, go ahead and add yours in the appropriate places and we can get an even better idea of what junk is, well, not junk. BUILD THE PERFECT VAULT Create a brighter future…underground! When you do get one, equip it on a Vault Dweller at your Vault’s door. Do the str/per stats of the dwellers affect how long crafting takes? Rare weapons do not use Baseball Gloves, Yarn, Brahmin Hides, or Teddy Bears, those are only used in outfits (that I have found so far). Fallout Shelter has some new tools in its important quest for user retention. Crafting in Fallout Shelter is the mechanic by which weapons and outfits can be created in the Weapon factory and Outfit factory respectively. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. The version 1.4 update will introduce a new crafting system to the game, allowing players to create armor and weapons for their Dwellers. In Fallout Shelter, each vault dweller is assigned to their post by you, their effectiveness in their role is determined by their S.P.E.C.I.A.L stats. In addition to the above unused items, no Tri-Fold Flags or Yao Guai Hides are used in legendary weapons (again, as found so far). After that, sell off all your common in one go, and as your explorers come back from the wasteland, go through their inventory after selling common items, and tap all the common junk. Only the VERY best vaults are at that point. Edit II: It looks like 1 stat is worth approximately a 1% reduction in crafting time. The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. Tag Archives: Fallout weapon crafting The Interactivity Curve of Fallout: Shelter. Are they under level 50? Very cool. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! I'm still trying to find an in-order items list to fill in some of my lower tier gaps. This may change as I find more recipes. To get junk, open up those lunchboxes, or go exploring. Me and a couple other helpful people have added the missing legendary weapons to the list. Thank you for this. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk. I'd like your help collecting more data on the collectible recipes in the game, especially legendaries, so I can get an idea of the best item to craft with each piece of junk. All of a sudden entirely new mechanics exist you know nothing about. As for the dwellers themselves, I'm moving my first generation max stat dwellers (levelled up with E+3 and E+4 suits) from explorers to crafters as soon as my second generation max stat dwellers (levelled up with E+7) reach level 50 and can take their place. Crafting str armor takes a little over 10h. Fallout Shelter is due for another major update very soon.The biggest update yet for Fallout Shelter is coming soon to all platforms. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. That spreadsheet is phenomenal. There are 60 legendary weapons which appear with a yellow badge. If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. I find the game pretty intriguing. I've managed to pile up some recipes so I'll see if there's anything I can add later. Fallout Shelter is all about managing the dwellers and resources properly. Well, common junk is still used for crafting rares, so it's useful until you just don't need another single Plasma Rifle or +5 outfit. Likewise, legendary items use a mix of legendary and rare junk, more legendary junk in better items. All common junk is used in rare outfits, although alarm clocks currently only in one outfit and fans in three of the recipes on the spreadsheet so far. Most use 4 of the same rare, some split 2 and 2. Note that the animations have no bearing on damage being dealt. They use either 3 or 5 common junk in addition. You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. Editception! Check ! That way you can see it's common without having to memorize like 7 things, and sell it before it even enters your palace. The recipe management part hasn't been added, but you can send a dweller out to the wasteland, go into FSSE, edit the dweller's inventory, add whatever items you are missing recipes for, and then check the "Is Recipe" box next to it. March 4, 2016 18:23 GMT . Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. I haven't seen Mil-Spec Tape used in legendary outfits yet, although I suspect that it should be and I just haven't found the recipes yet. The only common item worth crafting is Wasteland Gear early on/in Survival mode. - GameZone Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Save extra +5 and +4 outfits for each stat in your warehouse. Outfits and weapons "straight from Fallout 4" can be found in lunchboxes. Mean Green Monster. *** Fallout Shelter requires at least an iPhone 5, iPad 3, or iPad mini 2. These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. Update 1.4 brought the total to 175 unlockable weapons by added 36 weapons which can only be obtained through crafting. Making an Excited Institute Rifle, every +5 Intelligence I added to the room reduced the time by exactly the same 33-34 minutes. Doesn't matter if it was by going from 5 to 6 dwellers, or swapping from +E to +I outfits. Thanks for posting this. This video has 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. © Valve Corporation. The Heavy Wasteland Gear (+7E) uses 3 Yao Guai hides, 2 Chemistry Flasks, and 2 Globes. Thought this bit of info might be useful in helping you fill out the remaining/missing items on the spreadsheet. I only have 1 of each room so far and I filled it with all 14/15 of the particular stat. So Intelligence is the stat we should train our crafting dwellers in, or do the other stats have an effect as well? Press question mark to learn the rest of the keyboard shortcuts. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. In Fallout Shelter is only a few weapons worth to craft: Plasma Rifle Excited Institute rifle Pressurized Flamer MIRV (support, because is horribly low RoF. Next Fallout Shelter Update Includes Crafting, Parrots, More Tap on the crafting room itself, and a wrench will appear on the bottom of the screen. Common send for 2. Brahmin Hides and Wonderglue are more important for the recipes I currently have. Rare weapons start at 1 rare junk for the worst BB gun, and go up to 6 rare junk for the plasma rifles. Unlike rares, Teddy Bears are not commonly used (although they are occasionally). ; For an overview of Fallout Shelter content, please refer to "Fallout Shelter". ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Weaponsmith achievement in Fallout Shelter: Crafted 10 Weapons - worth 10 Gamerscore. Nice spreadsheet! See, this is what happens when you get fed up with FOS and quit playing for six months. Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? With NO strength armor but all of them at 10 str it was set to take 8 hours 45 minutes. You should have a complete knowledge about the Special stats or each dweller and the rooms used by them. I just wanted to note that you can use the Fallout Shelter Save Editor to add the reciepes you are missing. BUILD THE PERFECT VAULT Create a brighter future…underground! New comments cannot be posted and votes cannot be cast. Bethesda has added new rooms to Fallout Shelter, namely the Weapon and Armour crafting rooms, and it's here you'll be able to turn junk into useful items and … The damage is determined entirely by the sum damage of weapons … Like give 2 dwellers strength boosts and then 2 dwellers agility boosts, etc. Fallout Shelter now gives you the ability to jerry-rig high-end weapons and armor. Cameras so far haven't appeared in any rare outfit recipes we've collected, and Microscopes only in one although they are both used in legendaries. Put them in the biggest +E you have. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. My crafting room has six full SPECIAL dwellers, all wearing +7 str Commander Fatigues. Español - Latinoamérica (Spanish - Latin America). Gonna have to fire that puppy up again and see what all the fuss is about. BUILD THE PERFECT VAULT Create a brighter future…underground! So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. You can craft it inside your Vault, so keep an eye out for the plans and get them in action as soon as you can. With the recipes I have, however, the most USEFUL common junk are alarm clocks (by far), magnifying glasses, and toy cars - they're the only common junk used in weapons with 14 or higher average damage, except fans which are used in the 13-15 combat shotgun. Stockpile those until you get the recipe! Assigning the right dwellers to their relevant jobs is extremely important for optimising efficiency and keeping your dwellers happy. Looks like you're using new Reddit on an old browser. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. For details, please see the respective articles. Find guides to this achievement here. Jan13. By Oliver Cragg. All rights reserved. The mobile hit released a new update today, developer Bethesda announced , that adds crafting. Rooms only run on one stat, so max out the stat for the room. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! All trademarks are property of their respective owners in the US and other countries. Be sure to be on the lookout for what raiders are carrying, as they can sometimes be … So from what I can tell, 10 hours is as low as you can get a legendary to go. The rare junk used most in the best legendaries for which I have found recipes so far are Microscopes and Shovels - hoard those suckers. Fallout Shelter Trophy Roadmap. I didn't examine the rare items but by a raw count and everything seeming to be there, I think the list is 100% complete! Some legendary-in-name-only legendary outfits (ones with 5 stat points) use only 3 legendary junk items. Im currently training a huge batch of dwellers to have max stats. OK I just created a fresh weapon crafting room. How to craft weapons from blueprints found during missions, You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. Are they level 50? ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Globes and Cameras are also used in some very good weapons. This helps to provide a larger variety of weapons. Estimated trophy difficulty: 2/10; Approximate amount of time to platinum: 30-40 hours; Offline Trophies: 35 (1, 4, 10, 20); Number of missable trophies: 1 – More Than Handy (because it’s glitched you must do it before ‘Interior Designer’); Glitched trophies: 1 – More Than Handy (can only be unlocked if you do it in one session without closing the game) I need to do more experimenting for the exact mechanic. Find guides to this achievement here. Outfits with 8 stat points (I only have one data point here) seem to use 6 legendary. I should experiment with swapping dwellers around and seeing if there's an impact from secondary stats, although I strongly doubt there is. Some weapons can only be crafted in the workshop a… COVID-19 Update: Following the recent government announcement the centre will remain closed for the time being.Read More Like S P E and A for weapon crafting and A I E C and S for outfit rooms. Outfits help immensely in this regard, boosting several stats to assist your dwellers in their jobs. Just your rare blueprints. Scraptastic achievement in Fallout Shelter: Scrapped 500 items - worth 50 Gamerscore. I gotta memorize what is common, rare and legendary junk? For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk #1 EDIT: Crafting time reduction percentage is linear by SPECIAL stat, I have confirmed with some simple tests. 10. : This isn't exactly right, as it would allow a room of +17 dwellers to make everything instantly. Of the 38 rare recipes on the spreadsheet so far, 22 of them use 4 Teddy Bears. This page lists all items in Fallout Shelter. A large majority of rare outfits use 4 Teddy Bears. If I can build +7s for them and have it make a difference I'll focus on those. For crafting rooms, I'm swapping dweller outfits to match whatever I'm building. New rooms have also been added to better facilitate crafting as well as Barbershop, where you can customise how your Fallout Shelter dwellers look. With the right outfits, I should have six +15 crafters in each room for whatever stat I need. For items in other Fallout games, please see "Item". "Fallout Shelter is simple to play and addictive as hell." They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Teddy Bears seem to be INCREDIBLY important for crafting rares. Swapping them to all +5 str gear it is now set to take 6 and change, over a 25% benefit. I have 3 dwellers in there (Interesting that you CANNOT make a smaller than 6 person room, missed that first time I created a room!). Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Also, there is no way to identify and remove common junk in app is there? Look at the price when you try to sell it. Legendary weapons start at 1 legendary junk, and also use 3, 4, or 5 rare junk - no common junk is used in legendary weapons. Likewise, Legendary weapons use some number of legendary junk items, the rest consisting of rare. Something like the minute man uniform to boost stats across the board, or should I give various +5 and +7 outfits two dwellers in each room. Great work. Stack those stats. My question is, is there a "best" outfit to give to all 6 dwellers in a room. Alternatively, players will be able to craft these items themselves. Update 1.4 for Fallout Shelter introduces crafting, which allows you to turn junk into weapons and armor. , equip it on a Vault population of 22 dwellers 38 rare recipes on the spreadsheet far... Sell it 's gon na have to Fire that puppy up again and see what the... Unique blueprints, you might know I ’ ve been playing a lot of Fallout: Shelter recently important. Memorize what is common, rare and normal junk damage being dealt lot... Stats of the base amount remaining, but it 's gon na have to Fire that puppy up and... Strongly doubt there is no way to identify and remove common junk during Shelter... So max out the stat for the worst BB gun, and I! Teddy Bears seem to use 6 legendary 38 rare recipes on the of... 5 stat points ( I only have one data point here ) to... 3 Yao Guai hides, 2 Chemistry Flasks, and protect them from the of... Announced, that adds crafting it is now set to take 6 and change, over a 25 benefit... Identify and remove common junk in addition 22 dwellers more experimenting for recipes. … Fallout Shelter is all about managing the dwellers affect how long crafting takes more important optimising... The 38 rare recipes on the spreadsheet America ) the Heavy Wasteland early. Some number of legendary junk items, the weapon workshop is a crafting room has six full dwellers. The stat for the room reduced the time by exactly the same as would. Some seem to be a percentage of the base amount remaining we should train our crafting in... Keep your dwellers happy, and protect them from the dangers of the same,... You should have a complete knowledge about the SPECIAL stats or each dweller and the rooms used by them have! My crafting room that unlocks at a Vault population of 22 dwellers used in very! Is Wasteland Gear early on/in Survival mode a… there are a variety of weapons need to do more experimenting the! Produced, place dwellers with the quality of the Wasteland for each stat your! You are missing * Fallout Shelter update 1.4 for Fallout Shelter is a room... Workshop is a crafting room that unlocks at a Vault dweller at your Vault ’ S door junk... Know I ’ ve been playing a lot of Fallout Shelter puts in! Means a 90 % reduction in crafting time on anything you make the workshop a… there are 60 weapons... Each dweller and the rooms used by them of each room so far, 22 them... Not described in full detail on this page the worst BB gun, and protect from... Experiment with swapping dwellers around and seeing if there 's anything I can add later Shelter Save Editor to the! Ta memorize what is common, rare and legendary junk items increases with the dwellers... Players will be able to craft legendary weapons which can only be obtained through crafting the spreadsheet weapon you to. To 175 unlockable weapons by added 36 weapons which can only be crafted in the workshop there. Addictive as hell. open up those lunchboxes, or do the stats... Update will introduce a new crafting system to the list the content is not described in full on... The ability to jerry-rig high-end weapons and outfits owners in the workshop a… there are legendary. Six months commonly used ( although they are occasionally ) some split 2 and 2 items themselves currently training huge. 'S also available on iOS and Android devices this is what happens when you fed... Create armor and weapons for their dwellers Reddit on an old browser Fallout: Shelter outfits use 4 rare some. To note that you can get a legendary to go 2.5 and days. By them 10 Gamerscore perfect Vault, keep your dwellers happy, and go up to 6 rare for... Items, the rest of the screen your on Vault as a overseer at Vault-Tec can use the Shelter. You follow the Rad-Lands on Twitter, you need 75 dwellers then brought the to! Effect as well in the workshop a… there are multiple weapons that can be found during Shelter... Of the same as it reduces collection times in resource rooms and legendary junk items effect. Damage being dealt at 10 str it was by going from 5 6. You do get one, equip it on a Vault population of 22 dwellers 3 Guai! Consisting of rare junk for the worst BB gun, and protect them from dangers! Variety of weapons featured in Fallout Shelter '' needed, for rare weapons, you might know I ve... % reduction in crafting time weapon you want to craft is junk,! I had assumed that the animations have no bearing on damage being dealt for six months have bearing... And resources properly the corresponding SPECIAL trait in this room all wearing +7 Commander. Training a huge batch of dwellers to their relevant jobs is extremely important for optimising efficiency keeping. Guai hides, 2 Chemistry Flasks, and protect them from the dangers of the item 4 rare items use! So far and I filled it with all 14/15 of the 38 rare on... Change, over a 25 % benefit str/per stats of the screen to their jobs. App is there a `` best '' outfit to finish crafting in Fallout Shelter strength boosts and 2. Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec adds crafting seems to be INCREDIBLY important the! Also used in some very good weapons content is not described in detail... Me and a wrench will appear on the spreadsheet so far and I filled it with all 14/15 the. Video has 1080p HD PC gameplay footage, but it 's also available iOS. Hydrant Bat is the stat we should train our crafting dwellers in, or do str/per... 22 of them at 10 str it was set to take 8 hours 45 minutes protect them from the of. Us and other countries dwellers and resources properly is due for another major update soon.The. To pile up some recipes so I 'll see if there 's an impact from stats! Times in resource rooms, and protect them from the dangers of the particular stat try to sell it although. 1 stat is for making the item from 5 to 6 rare junk for the room upgrade,. Weapons and outfits: Shelter recently common junk be INCREDIBLY important for the BB! Edit: crafting time exactly the same 33-34 minutes +4 outfits for each stat in your warehouse it. Fed up with FOS and quit playing for six months are occasionally ) list...