You're going to need to take down 12 to 16 soldiers before you can group up with Mac and finish the mission. When you're through the stable, you'll have to assault another anti-aircraft position, this time with three or four different German groups defending it. Advanced embedding details, examples, and help! That's no fun. Moving into the courtyard through the next passage will begin the little tank fight; we'll say straight up that this is going to be the toughest part of the game thus far, and will require you to be a bit lucky if you're going to succeed. Real military tactics: Intuitive and easy-to-use squad controls appeal to both the hardcore and mainstream gaming audience. Baker's depleted squad rest in the cathedral before called by Mac who gave a speech and gave Red a promotion to Sergeant. If you want to successfully launch an assault, there are some things to keep in mind. You can easily take them out with the tank, so do so, then move your assault team up behind the wall so that they can look out over the orchard. You can suppress enemies with just a second of fire, but they'll still be able to fire back at you, so you'll want to take out anyone with a clear view of your position. The horsecart near the entrance will be an ideal position for Red to lay down suppressing fire while you flank right and get into a position to shoot the Germans from their side. If you hide behind your team here, you should be able to use your Garand or your K98, if you have one, to pick off a few of the Germans in the industrial ruins, but don't risk your health too much, as you still have a long way to go until the end of the level. Unfortunately, it'll home in on your guys no matter which path you take through the field, so all you can really do is head for the main road and reload if any of your guys bites it. Ah, it's the always-unique sniper mission. Don't forget to use your grenades against entrenched enemies! Actually penetrating to the courtyard will be a more difficult matter, as the Germans have an artillery gun set up overlooking the path. Mac joined the squad in other section with a depressed Leggett. However, they are surprised by mortar fire and proceed to the open battlefield, they managed to defeat a German squad, a mortar team including a StuG tank. When this is done, you'll be able to snipe out a couple of the soldiers with your Garand, or perhaps even the entire group of three soldiers if you instruct both of your teams to suppress the closer two and let the back three pop up. The basic technique is much the same; suppress the nearest two German teams, then snipe out one member of each of the two to the south. Across the way from the machinegun is a larger farm that's thoroughly overrun with Germans. Brothers in Arms: Road to Hill 30. Unfortunately, there's not much you can really do against these guys save charge into the hole in the fence made by the first couple of shells and take them down head on. Mind Your Teams: Your AI teammates will do their jobs fairly well, for what it's worth, but they have the same weaknesses as they do in the singleplayer campaign, namely a nearly complete inability to hit soldiers behind cover and poor accuracy overall. MP40: The MP40 is going to be the most popular automatic weapon for the German soldiers in the game, and you'll be able to easily tell who has one thanks to the distinctive sound it makes. With this gap, you'll be able to prevent more than one of the Germans from firing on you at a time, so hang back and start offing them with your K98; there are four in all. Enemies. Writer(s) This will move the tank back to where it initially entered the area, and will also bring all of your guys up forward to where you are. Alright, it's Baker against the world for the last stretch of this mission. If you're good at chucking grenades, then you should be able to kill the MG42 gunners with one; if not, hide near the southern wall and dispatch the lot of them with your K98. When things have settled down a bit, it's time to take out the MG gunners. Another Paratrooper is present in some Levels: Private First Class John Kings. Your first objective is to get out of the small hamlet you're in and reach the main road. There'll be a few groups of infantry and a tank, but the tank will hang back behind the railcars and won't immediately be visible except on the Situational Awareness screen. Infanterie. 30 cal and mg42 emplacements! Objective: Secure the town of Foucarville. Now, at this point, you should have six poles left to destroy, as well as two groups of Germans to the northwest; one manning an anti-air gun, and one that's firing on your fire team. The included single player maps have been tweaked for more realism. Try to get to someplace where you have line of sight to the objective, but can't be easily flanked, such as a bit of cover near one of the exterior edges of the level. Randy Pitchford, the developer of the game, described it as "the best game [he's] ever worked on." Game: Brothers In Arms - Road to Hill 30 (OT: Brothers In Arms: Road to Hill 30), 2005, USK 18 Schnittberichte & Cut/Uncut-News zu Videospielen When they've cleaned the field, return to Mac to finish the game off! They'll be right near an artillery gun and able to kill the team manning it without a problem. Baker use the Bazzoka to disable the tanks entering the battlefield. The first couple of groups will have taken up position around an overturned cart. Baker's squad fight off the professional Panzergrenadiers and their Panzer tanks. Reviewed in the United States on April 11, 2010. Brothers in Arms: Road to Hill 30 is a first-person shooter video game created by Gearbox Software for the PC, PlayStation 2, and Xbox. Game Progression. You'll get a fresh assault team here; we liked to place both them and the fire team in the southern portion of the field, which will let your teams take down the German troops before they have a chance to get behind cover. Brothers in Arms is a tactical shooter video game series by Gearbox Software, consisting of ten individual games. The Garand is going to be decent for ranged work, with the semi-automatic capability that may save you in close quarters, while the Browning will be your weapon of choice for up-close-and-personal wetwork. Your teammate and his squad should always be visible on it, regardless of distance, but the important thing to note is that your enemies will also be viewable on it if you've spotted them in-game. When hiding behind low cover, your soldiers will be able to fire on enemies within their line of sight. Doing so will help you deal with recalcitrant enemies that would be too difficult for your other teams to handle. Brothers in Arms: Road to Hill 30 > General Discussions > Topic Details. Brothers in Arms: Road to Hill 30. That's the goal, anyway. If you can throw grenades accurately, try to get one into the bunker; they won't be able to run outside, so both soldiers in there will die, allowing you to move in and take over the MG42 they were using. There are several ways to do this and I know because I've tried. The true stories and historical events you experience on your perilous There's going to be one or two German teams attempting to come up near their position, so suppress them and skirt out to a position where you can use your K98 to snipe them out. Cole's going to instruct you to cross the causeway, which is unfortunately under fire from four to six infinitely respawning German troops across the way. The paratroopers managed to hold their line and Cole celebrated with wine with the 101st. You have two main types of cover to choose from: high and low. The Germans here are at the far edge of your K98's range, but they're hittable if you have steady hands. SEE README! Otherwise, you can probably just charge across the road towards the house to the west of the first MG. From there, you'll be able to flank a pair of soldiers in the garden as well as the Germans in the MG nest. Although your fire team or assault team will be preferable for suppression work (thanks to the fact that they have infinite ammo), sometimes it'll be easier to just move yourself around to a position from which you can suppress an enemy, then get your team to follow you around to your cover to take over the suppression duties. Suppressing fire doesn't work equally well on all targets, though; its efficacy depends on the relative size of the groups (a one-man fire team will have a hard time suppressing a three-man German group, for instance), and relative cover (an MG that's completely surrounded by sandbags will be much more difficult to suppress than enemies ducking behind a tree.).